π Executive Summary
Document: Low-Level Design (LLD)
Type: Technical Documentation
Reading Time: ~20 min
Last Updated: December 2025
π Quick Stats
| Metric | Value |
|---|---|
| Design Patterns | 15+ applicable patterns |
| System Examples | 10+ (Parking lot, Chess, Library, ATM, etc.) |
| UML Diagrams | 20+ class diagrams |
| SOLID Principles | All 5 applied in examples |
| Code Examples | 30+ implementations |
π― Main Topics Covered
- LLD Fundamentals β What is LLD, when itβs used, interview expectations
- Class Design β Entities, attributes, methods, relationships
- SOLID Principles β Applying in LLD interviews
- Design Patterns β Factory, Singleton, Observer, Strategy, State
- UML Diagrams β Class diagrams, sequence diagrams
- Object Relationships β Association, aggregation, composition
- Interface Design β Public APIs, contracts, abstractions
- Common Systems β Parking lot, elevator, chess, ATM, library
- Code Organization β Package structure, modularity
- Testing Considerations β Testability, mocking, dependency injection
π‘ What Youβll Learn
- Convert problem statements into class diagrams and code
- Apply SOLID principles to design maintainable systems
- Recognize which design patterns solve specific problems
- Design extensible systems (easy to add new features)
- Handle requirements like concurrency and edge cases
- Communicate design decisions with UML diagrams
- Balance between over-engineering and under-engineering
- Write clean, production-ready object-oriented code
- Excel in LLD rounds of tech interviews (Amazon, Microsoft, etc.)
π Prerequisites
- Strong OOP fundamentals (classes, inheritance, polymorphism)
- Experience with object-oriented languages (Java/C++/Python)
- Understanding of SOLID principles
- Familiarity with basic design patterns
- Ability to read UML class diagrams
π₯ Target Audience
β
Interview Candidates β Preparing for LLD rounds (SDE-2/SDE-3)
β
Backend Engineers β Designing clean, maintainable codebases
β
Junior Developers β Learning professional coding practices
β
Code Reviewers β Evaluating design quality
β
Tech Leads β Setting team design standards
π Learning Path
Beginner β Practice 3-5 simple systems (parking lot, library)
Intermediate β Add complexity (chess, elevator, ride-sharing)
Advanced β Design with concurrency, scalability constraints
π LLD Interview Template
Standard Approach:
- Clarify requirements (features, constraints)
- Identify core entities/actors
- Define relationships and responsibilities
- Draw class diagram with key methods
- Code critical classes
- Discuss extensibility and trade-offs
π― Top LLD Problems
- Parking Lot System (most common!)
- Elevator/Lift System
- Library Management System
- ATM Machine
- Chess Game
- Ride-Sharing (Uber/Lyft)
- Hotel Booking System
- File System Design
- Notification Service
- Rate Limiter
Low-Level Design
Intro, core concepts, and practical examples.
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